Sentinels of Glen Elendra
Flash plus flying on a 2/3 is the whole package, and the absence of any other text is the point: this is a flier built to be cast on the opponent's turn, ambushing an attacker or holding up a counterspell that never comes and then deploying a body when the coast is clear. The 2/3 frame is doing quiet work. It survives the small burn that kills most evasive two-power bodies, blocks the early aggressive curve without dying, and trades up against a wider band of attackers than a 2/2 would. Built to round out a tribal Faerie base, its value sits entirely in the keyword pair rather than any standalone effect: it rewards a deck already invested in instant-speed interaction by giving that held-up mana something useful to spend itself on when the threat to answer doesn't materialize. There is no engine here, no recursion, no card advantage; just a clean, mana-efficient evasive blocker that doubles as a surprise attacker, the kind of role-player a Faerie-leaning blue deck wants in numbers without devoting a card slot to anything flashier.

