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Moxonomy

Sentinel's Mark

Enchantment — Aura1 generic manaWhite mana

The whole design lives in the gap between two casting windows. Cast on the opponent's turn, at flash speed, it is a defensive Aura: a vigilant blocker that survives combat better than its numbers suggest. Cast while you hold the initiative and the addendum fires, handing the creature lifelink until end of turn and converting the same +1/+2 into a life-swing bolted to your alpha strike. The keyword is the mechanic that pays you for the tempo you give up: flash normally means holding priority and reacting, but this rewards you for committing proactively instead, inverting the usual calculus where the reactive line is the stronger one. The result is an Aura that reads as a combat trick when you need it to be one and a value play when you are the one dictating combat, without ever changing a word of what it does to the body. Auras have always carried the two-for-one risk that makes players wary of them; this softens that risk on the buyer's terms by letting you deploy at the moment of least exposure, either after blocks are declared or when you set the terms of the attack. It is a small card doing a precise thing: making the choice of when to cast matter as much as what it does.

Sentinel's Mark (rna)
RNA · #20uncommon
Pricing
Normal: $0.16
Foil: $0.40
Oracle Text

Rules text

Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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