Sentinel Totem
Graveyard hate that pays rent. The persistent problem with sweeping artifacts and enchantments that exile all graveyards is the cost of holding a dead card against decks that never give you a reason to use it: when the opponent isn't a reanimator or delve deck, the slot is a blank. This answers that by stapling a scry 1 to the entry, so the card smooths a draw or a mulligan even in matchups where the exile half never fires. The activated ability is the real weapon, and its construction is precise: tapping and exiling the artifact itself to exile all graveyards lets it sit on the battlefield as a permanent until the moment you need it, then leave the game cleanly so neither player can reuse or recur it. That one-shot, self-exiling shape gives it a different job from repeatable graveyard wardens; it's a single bullet you load early and fire on your own timing, including in response to a recursion attempt on the stack. The design lineage is the long line of cheap, colorless graveyard answers built to be maindeckable rather than sideboard-only, and the scry trigger is the concession that makes that ambition honest: a hate piece you're never embarrassed to draw against the wrong opponent.
