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Moxonomy

Sensory Deprivation

Enchantment — AuraBlue mana

Power reduction is the quiet half of creature removal, and this strips it down to a single blue mana: knock three points of attack off a body and leave it standing. The defining choice is the untouched toughness. A -3/-0 does not kill anything, does not trade, and does nothing against an opponent who only wants their threat to block. What it buys is permanent, static neutering of an attacker: the enchanted creature can still chump, still wears auras, still triggers on combat, but it stops representing damage. That makes it a fundamentally defensive tool, the answer a slow blue deck reaches for when it cannot afford to spend hard removal on every aggressive two-drop. Against a 3/3 it reads as a tempo-positive pacifier; against a 1/1 it neutralizes the attacker entirely, and against anything that pumps its own power it is a speed bump. The narrow band where it shines (medium creatures whose entire value is their offense) is exactly why it never escapes the role of a budget, sorcery-paced patch rather than a serious removal staple. Its real lesson is the distinction between removing a threat and merely declawing one: the creature is still on the board, still doing everything except the one thing the spell took away.

Sensory Deprivation (isd)
ISD · #74common
Pricing
Normal: $0.09
Foil: $0.48
Oracle Text

Rules text

Enchant creature Enchanted creature gets -3/-0.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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