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Moxonomy

Senseless Rage

Enchantment — Aura1 generic manaRed mana

A +2/+2 Aura carries a built-in liability: you spend a card to buff a creature, and any answer to that creature erases both at once. Madness is the rider that reroutes how you deploy it. Notice that the alternative cost is not a discount (it matches what you would pay to enchant the creature normally); what it buys is a different moment to cast. Pitch it to a looting effect or a dedicated enabler, and the Aura resolves off an action already happening for its own reasons, folding a deployment that would otherwise cost a draw step and a main phase into a turn already in motion. The creature it lands on is usually one summoned the same way, off the same discard engine, so the Aura's fragility disappears into a sequence the deck was running anyway. No one plays this as a standalone beater; it is one moving part of a graveyard-and-madness shell where pitching cards is the plan, not a tax. The payoff for accepting the two-for-one exposure is a +2/+2 swing arriving at the tail of a discard, at instant speed if the enabler allows, precisely the tempo such a deck is engineered to produce. Strip away that shell and you have a plain pump Aura; drop it into one and the discard trigger earns its slot.

Senseless Rage (soi)
SOI · #180common
Pricing
Normal: $0.06
Foil: $0.40
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2. Madness 1 generic manaRed mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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