Sengir Nosferatu
The whole engine here is a removal-dodge that flips the body in and out of exile rather than the graveyard. Pay one black and one generic, exile the Nosferatu, and you bank a card the opponent cannot reach with anything that hits creatures or graveyards; the 1/2 Bat it leaves behind is both a flyer and a delayed reset switch that returns the original once you sacrifice it. That sequence makes the Nosferatu a curiously durable threat against sorcery-speed sweepers and targeted removal alike: an opponent answering the 4/4 in combat or with a kill spell is often answering a creature that has already arranged its own return. Note what does not gate the loop: the self-exile ability carries no tap symbol, so a freshly resolved Nosferatu can dodge right back into hiding the turn it lands, even while summoning-sick. The real cost is tempo and the standing fragility of a 1/2 token, which can be picked off before it pays you back. The card belongs to an early-era school of black creatures built to exile themselves and slip out of removal windows, and the named-card clause (the Bat returns specifically a card named Sengir Nosferatu) ties the resurrection to this exact body rather than handing it a generic reanimation outlet. A flying beater that protects itself, on terms slow enough to make the protection a genuine decision rather than a free reflex.

