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Send to Sleep

Instant1 generic manaBlue mana

Tapping is the tempo tool that laughs at permission: it works on creatures already resolved and standing on the battlefield, which is exactly where a counterspell can no longer reach them. Point this at two blockers to clear a lane for your next attack, or at two attackers before combat to defang a swing, and you have bought a single beat of initiative and nothing else. The interesting math shows up once your graveyard is stocked. Reach the instant-and-sorcery threshold and those creatures also skip their next untap step, and a one-turn detour becomes a two-turn lockout that pins a board down across an entire combat cycle: long enough to race, or to set up a finisher unmolested. Everything hinges on that conditional. With an empty yard you are renting a turn; with two spells banked, you are keeping most of two for the same cost. The catch is the tax every threshold mechanic charges: the payoff lands second, after you have already spent the cards that switch it on, so this rewards a deck that can cheaply fill its graveyard before it needs the freeze. Note also what tapping cannot do: it does nothing to noncreature threats, so this is an answer to bodies, not to the rest of the board.

Send to Sleep (ori)
ORI · #71common
Pricing
Normal: $0.08
Foil: $0.45
Oracle Text

Rules text

Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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