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Moxonomy

Send in the Pest

Sorcery1 generic manaBlack mana

Two-mana black spells that staple two effects together usually charge for the stapling with a downside somewhere: a random discard, a body that can't block, a life cost buried in the fine print. This one does both jobs cleanly. The discard is the opponent's-choice kind (each opponent picks what to pitch), so it shaves a card off their plan rather than working as a scalpel you aim, and it does nothing against an empty hand. The token is where the design points itself. A Pest is a creature type built as fodder, but the on-attack lifegain rider tugs against that: a die-trigger would reward sacrificing it, while this rewards keeping the 1/1 alive and swinging, so the card is quietly asking you to send the token into combat rather than feed it to a sacrifice outlet. That tension is the whole read. A discard-plus-token sorcery looks like generic value, and the value is real, but the two halves live on different axes: the discard is front-loaded disruption that wants to land early, while the token wants to survive and keep attacking to justify the lifegain. The body does not replace itself as a card, so the disruption carries the slot on the cast; the Pest is a slow annuity you collect each time it swings. A two-drop that bites while the disruption still matters and keeps trickling once the board stabilizes.

Send in the Pest (sos)
SOS · #100common
Pricing
Normal: $0.19
Foil: $0.34
Oracle Text

Rules text

Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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