Selhoff Occultist
The mill trigger here keys off death, not combat or attacks, which puts the engine in a curious place: it cares about the board emptying out rather than filling up. Every creature that dies anywhere on the table, including this 2/3 itself, feeds a card into a graveyard of your choosing. That makes the body a passive accountant for attrition, ticking up whenever trades happen, when sacrifice effects fire, when removal lands, when chump blocks pile up. The wrinkle is that the target is chosen each time, so the same creature can fuel a self-mill plan one turn and a slow grind against an opponent the next, depending on what you want from a yard. A 2/3 sits comfortably enough to trade or block while the trigger does its slow work, and the design leans on volume: one death is one card, but a board full of dying creatures becomes a steady stream. It sits among the mill enablers built around combat and removal churn rather than dedicated milling spells, converting the natural friction of a creature game into graveyard resource. Whether that conversion mills you toward something or mills an opponent toward decking is left entirely to whatever is built around it.


