Self-Reflection
Cloning has always been sold at a discount for a reason: a copy spell that costs six mana is expensive because the copy is only as good as the best thing you already control. The flashback clause is the wrinkle that changes the math, turning a one-shot into a two-for-one on a delay. Cast it once to double your strongest creature, then buy it back from the graveyard for a lighter blue cost to double again, so the same card answers two different board states across two turns. That structure changes what you build around it: you are not looking for the biggest creature to copy so much as the creature whose enter-the-battlefield trigger or static presence you want twice, since each casting is another set of arrival triggers. The sorcery speed keeps it fair, closing the window where it could ambush a combat step or flash in a surprise blocker, and the token nature of the copy means it dies to the same sweepers the original does. It is a value engine dressed as a tempo play: the copy is immediate, but the real payoff is the second copy waiting in the yard for the turn you find your best target.

