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Moxonomy

Self-Destruct

Instant1 generic manaRed mana

A creature's own power turned into a two-way blast, dealt back onto the creature itself. The math is symmetrical and unforgiving: whatever damage this deals outward, it deals right back to the creature pointing the gun, so the effect scales directly with the body you are willing to spend. It reads as a straight trade until the second target clause registers: the outgoing damage can hit any other target, so a large attacker you were about to lose in combat, or a creature already marked for death, can cash itself in for reach to the face or a two-for-one on the board. The design leans into the aristocrats logic of a creature being worth more dead than alive, but delivers it as an instant rather than a sacrifice outlet, so the whole exchange resolves at the speed of a combat trick or an end-step ambush. The catch is that you need a genuinely large body for the payoff to justify the self-damage, and X being locked to power means a pumped attacker or an inflated token is where the numbers get interesting. Think of it as burn that draws its damage from a creature you already control: a narrower, more deliberate tool than a generic bolt, and one that turns a dying threat into its own last word.

Self-Destruct (fin)
FIN · #157uncommon
Pricing
Normal: $0.22
Foil: $0.36
Oracle Text

Rules text

Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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