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Moxonomy

Selesnya Cluestone

Artifact3 generic mana

The guild-mana-rock-that-cantrips template solves the oldest problem with fixing artifacts: the dead late-game draw. Early ramp wants no strings (tap, get a color, repeat), but a rock that does only that becomes a blank the moment your manabase is set. This one front-loads the fixing and back-loads a payoff, so the artifact that smoothed your opening converts into a card later, when the mana itself has stopped mattering. The discipline is in the draw cost: Green manaWhite mana, the tap, and the sacrifice, all paid in the guild's own colors. You cannot cash it in casually; you have to be flush enough in both halves of the pair to spare the activation, which keeps the artifact a fixer until the game has reached the point where trading it for a card makes sense. That sequencing (a color when you need mana, a card when you do not) explains why the cycle exists, and it is a cleaner answer than the inert rocks of earlier eras that just sat in hand once the game opened up. It is a humble engine, but the structure is sound: cast for 3 generic mana, it never becomes a dead draw, and the only thing it asks on the turn it enters is to start producing one of the two colors you were already building toward.

Selesnya Cluestone (dgm)
DGM · #144common
Pricing
Normal: $0.19
Foil: $0.33
Oracle Text

Rules text

Tap: Add Green mana or White mana. Green manaWhite mana, Tap, Sacrifice this artifact: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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