Selective Adaptation
A green tutor built as a keyword scavenger hunt. Instead of naming a card, it names twelve evasion and combat keywords and asks your top seven to volunteer whoever carries them: one chosen card hits the battlefield free, the rest of the chosen ones go to hand, and everything unpicked heads to the graveyard. What you extract depends entirely on how deliberately your creature base is stocked. A pile of vanilla beaters gives you almost nothing to choose, while a spread covering flying, deathtouch, indestructible, lifelink, and the rest turns six mana into a board presence plus a fistful of cards. The constraint hides in the phrasing "and so on for": you can select at most one card per keyword, so redundancy in your list works against you and diversity works for you, an unusual thing to reward in a green ramp shell that usually just wants the biggest single thing. The variance sits in the reveal; you are committing six mana before you see what the top seven actually offer, and the graveyard bin at the end is real cost if your library runs thin on keyword coverage. It reads as a design exercise in turning card selection into a deckbuilding puzzle rather than a raw dig, closer in spirit to a Birthing Pod deck's toolbox thinking than to a straight Green Sun's Zenith fetch.
