Seize the Spotlight
The trick with any "you choose" spell is that opponents pick the option that gives you the least, so the design work is making both branches worth casting for. This one addresses the punisher problem by turning each answer into a payoff: choose fame and you seize a creature untapped and hasty for a swing; choose fortune and you draw a card and bank a Treasure. The fork is built so that both outcomes hand you something, though there is one seam worth naming: an opponent with no creatures can pick fame and give you nothing at all, which turns the "control a creature" clause into a whiff against an empty board. In a duel that seam matters; the multiplayer math is where it fills back in, because each opponent answers independently. A table of three can feed you three cards and three Treasures, three untapped attackers, or any mix, and the choice tends to read the board for you. Players hiding behind blockers usually pick fortune precisely so they don't have to lend you their defenders, while a player already committed to an aggressive board is happier to loan a creature than to refill your hand. The fortune half quietly makes this a ramp-and-refuel spell in a color that has historically leaned on rituals over raw card draw; the fame half is a temporary Threaten with haste and an untap stapled on. It never commits to being either. The opponents decide which spell you actually cast.





