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Moxonomy

Seismic Strike

Instant2 generic manaRed mana

The reward for going mono-red, sold by the mana value. Most red removal of its era priced the effect into a fixed number: a burn spell deals two, or three, or four, and the count never changes regardless of how you built the deck. This one ties its damage to the one resource a dedicated red deck already maximizes, so it scales as a function of deckbuilding commitment rather than mana spent. The cost is conceptual, not literal: the spell does little in a two-color manabase and asks you to forgo splashes to keep the Mountain count high. By the midgame in a deck built to feed it, the same three mana that buys a fixed burn spell here buys a kill on nearly anything with a body. The instant speed is the part that makes the gamble worth taking, letting it sit open as a combat trick or a response to whatever attacks rather than committing to a target on your own turn. It belongs to a small family of payoffs that reward Mountain-count purity, a design lever Wizards has reached for periodically to give mono-color builds a reason to stay disciplined. The ceiling is real and the floor is a dead card; the spread between them is exactly the deckbuilding question it asks.

Seismic Strike (m10)
M10 · #154common
Pricing
Normal: $0.11
Foil: $0.51
Oracle Text

Rules text

Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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