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Moxonomy

Seer's Sundial

Artifact4 generic mana

Landfall built two ways of paying for itself, and this is the patient one. The trigger costs nothing to keep around: the artifact sits on the battlefield, and each land you drop offers an optional draw rather than demanding one. That 2 generic mana per card is the discipline. It turns the engine off in the early turns when you cannot spare the mana, and switches it on in the grind, where a single land per turn quietly converts your manabase into cards. The design idea is that a recurring, repayable engine is worth more than a one-shot draw spell, because it scales with how long the game runs rather than how much you commit up front. Compare it to a cantrip, which fires once and is gone; this asks for nothing on the turn it enters and everything on the turns afterward, in two-mana increments you choose to spend. The result is a card-advantage outlet that lives or dies on land drops: pair it with extra-land effects, fetches, or anything that resets a land to your hand, and the per-trigger cost becomes the only real ceiling. Left alone in a deck that just makes its land drop every turn, it is a slow but durable answer to running out of gas, the kind of value engine that rewards a game plan built to go long without ever forcing you into it.

Seer's Sundial (c15)
C15 · #264rare
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Landfall — Whenever a land you control enters, you may pay 2 generic mana. If you do, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

10 sets
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