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Moxonomy

Seer of the Last Tomorrow

Creature — Snake Cleric2 generic manaBlue mana

Mill as an engine has a recurring problem: the cards that fuel it are slow, fragile, and easy to outrace, so the better ones bolt the clock to a defensive body that survives the early turns. The 1/4 does exactly that, wide enough to eat the small attackers a tempo-light deck struggles against while it grinds. The activation cost is what makes the loop worth studying: tapping plus a mana plus discarding a card to mill three is a steep price to run turn after turn, and the discard is the pivot. Pitching a card into the cost is dead weight if you need the hand you're holding, but in a graveyard-fueled shell it becomes a second payoff, turning each activation into both fuel for the bin and a turn stripped off the opponent's library. The any-player targeting opens the rarely-used line of milling yourself for value rather than pointing it at an opponent's deck, though the default use is the latter. Throughput is the ceiling: three cards at a time, gated behind a tap and a real resource, means it never threatens to be the whole plan by itself. It is a recurring drip rather than a deluge, the kind of mill piece that wants a board around it to buy the turns its slow clock demands.

Seer of the Last Tomorrow (hou)
HOU · #44common
Pricing
Normal: $0.05
Foil: $0.40
Oracle Text

Rules text

Blue mana, Tap, Discard a card: Target player mills three cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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