Seeker's Folly
The choice on this card is really a choice between two archetypes. The discard mode is a straightforward Mind Rot effect, forcing two cards out of a single opponent's hand; the -1/-1 mode is a one-sided micro-sweeper that only clips the other side of the board. What ties them together is black's oldest strategic fork: attack the hand, or attack the battlefield, but never both in the same cast. That modality is the price. A dedicated hand-stripping spell would want to be cheaper or more surgical; a real board clear would want more reach than -1/-1 offers. Splitting the difference means reading the game state on the turn you cast it and pulling the lever the matchup rewards, which is the design logic behind pricing a flexible answer at a middling rate. The board half is narrow: -1/-1 leaves anything with two or more toughness standing, so it functions as an answer to X/1 tokens and mana dorks in the vein of Shrivel or Infest, not a wrath. The discard half is the mode that scales into open-ended play, doing the most work against combo hands and control mirrors where two cards is genuine attrition. Neither half is a headliner in isolation; the pitch is not owning two spells but carrying one that behaves like whichever the matchup demanded.
