Seeker of Sunlight
Explore normally happens once, on entry: a creature lands, the trigger resolves, and the card moves on. Bolting it onto a repeatable mana sink changes what the keyword is for. Here it becomes a slow filter you can lean on turn after turn, for as much mana as you can spare. Every activation gambles against your own library: reveal a land and it goes to hand (fixing you, doing nothing for the body), reveal a nonland and the +1/+1 counter arrives while you choose whether that card stays where it is or goes to the graveyard. On a single explore that choice is trivial; across many activations it compounds, letting you sculpt your next several draws and stock a graveyard one card at a time rather than settling for a lone peek. The sorcery-speed clause keeps it from doubling as a combat trick or an end-of-turn value drip: this is a main-phase decision, made when mana sits idle and you have a reason to dig. As a body it does almost nothing early, and the design accepts that cost knowingly. The floor is a fragile creature that trades down; the ceiling is a mana-hungry selection engine that grows itself while it smooths your hand. It rewards decks with mana to burn and turns to spare, not the ones that need a threat on the board immediately.
