Seedship Impact
Read the condition as a fork rather than a bonus and the design snaps into focus. The kill is unconditional (anything artifact or enchantment falls), but the Lander payoff only follows when the target's mana value was two or less. That splits the card cleanly along a value line: point it at a Signet, a cheap mana rock, a two-drop enchantment, and you trade one card for the removal plus a fetch-a-basic token; point it at a costly artifact bomb and you get the destroy at par. The design refuses to let you have both the tempo hit and the ramp against the same target, which is the discipline that gives a two-mana instant its texture beyond a plain Naturalize. The Lander itself is the connective tissue: it does not fix colors immediately (it costs mana and a sacrifice, and finds only basics, tapped), but it converts a reactive answer into a delayed ramp piece, so a card cast to solve a problem quietly advances your own mana. Removal that also grows your resource base is a rare shape for green's disenchant slot, which has historically been priced identically to white's version with no reason to prefer it; the conditional token is how this one earns its keep next to the more efficient options.
