Seedship Broodtender
The two-drop that fills its own graveyard and then spends itself to empty it: the mill-three on entry is not incidental card advantage but ammunition for the sacrifice ability, which pulls a creature or Spacecraft back to the battlefield for five mana at sorcery speed. That loop makes the body less a beater than a stocking mechanism, a self-fueling reanimation package folded into a single 2/3. The card sets up a real conflict of interest with itself: the 2/3 is a fine early blocker you would like to keep, but its whole payoff lives in the graveyard, so committing to the recursion means giving up the board presence you already paid for. The sorcery-speed restriction keeps that reanimation from becoming an instant-speed blowout, forcing you to spend a main phase on the return rather than ambushing with it. The Spacecraft clause is the wrinkle worth flagging: reanimation that reaches a whole vehicle-adjacent card type is unusual, and it means the sacrifice can return something the mill trigger may have buried a turn earlier. Everything about the frame is built to convert the creature's own death into value rather than trade it in combat, a familiar Golgari instinct executed in a compact shell that carries both halves of the engine on one card.
