Seeds of Strength
Three separate +1/+1 instructions, each with its own target, which is a subtler design than it first reads. The card is not modal: nothing asks you to choose one mode, and the three buffs always happen. What you choose is where they land, and because the targets are independent you can split them across three creatures, double up two on one and one on another, or pile all three onto a single body for a +3/+3 surprise. That distribution is decided at instant speed with blocks already declared, which is the entire strategic payload: you commit nothing until you have seen the combat math your opponent is counting on. The green-white pairing makes the wide-target shape natural; both colors lean on token swarms and small-creature boards, exactly the texture where three separate buffs find three separate homes. The honest limit is that all of it expires at end of turn, so this is a combat tempo intervention rather than a lasting board investment. Spend it to win a single exchange, ambush an attacker who counted himself safe, or stand up three blockers that were each one point short. None of it survives the turn, and that impermanence is what keeps a three-target pump at two mana from being a permanent power swing.
