Seeds of Renewal
Regrowth for two cards is the plain-green baseline this starts from, and at nobody would ever pay that rate to get there. Undaunted rewrites the price against the whole table: each opponent shaves a generic mana off the cost, so against three players it settles at
, the going rate for double graveyard recursion, and drops cheaper still the more enemies you face. The cost is the whole conversation. The recursion itself is ordinary green value, and the exile clause keeps it a single refill rather than a loop. What is worth noticing is when the discount counts: it reads the opponent count at the moment you cast, which inverts the usual arc of a value spell. Most engines improve as turns pile up; this one is at its cheapest early, into a full board, and creeps back toward its printed cost as opponents are eliminated. So the tension is a mismatch of curves. The card is most affordable when your graveyard is shallowest and least worth recurring, and priced back up in the late game precisely when a deep yard would make the two-card return most valuable. It is a niche tool bound to a niche keyword, built for a game where opponents arrive several at once rather than one at a time; drop to a single opponent and the discount shrinks to
, leaving a card that was designed for the crowd but still functions, expensively, without one.

