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Moxonomy

Seed Spark

Instant3 generic manaWhite mana

The structure works without a kicker mechanic anywhere in sight: the green is folded into the base cost, not added to it, so spending Green mana for one of the three generic mana flips on the rider rather than paying a surcharge. A pure white caster pays four and gets a clean answer to any artifact or enchantment, no worse off than if the splash payoff never existed; a Selesnya pilot routes that same generic pip through a green source and walks away with two Saprolings on top of the kill. The two-mana naturalize effects have existed since the earliest days, so the four-mana floor here is a deliberate tax, the cost of bundling the go-wide bonus into the same instant instead of asking you to find it on a separate card. What lifts it above that tax is the body it leaves behind: a reactive spell that normally trades one-for-one becomes a one-card net positive, killing a permanent while building toward a token army. This is the two-colors-in-one-instant build a guild-block set leans on to make a green-white splash feel earned, the optional-mana clause doing the work that a true splash payoff card would otherwise need a whole second slot to provide.

Seed Spark (rav)
RAV · #30uncommon
Pricing
Normal: $0.24
Foil: $0.45
Oracle Text

Rules text

Destroy target artifact or enchantment. If Green mana was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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