Season of Renewal
Green regrowth almost never comes at instant speed, and that timing is the whole reason this modest-looking recursion spell earns a second look. Green's return-from-graveyard effects have historically been sorcery-locked: Regrowth, Eternal Witness, Nature's Spiral, the long line of "return one card, on your turn only" designs. Instant speed changes the strategic axis. It lets you rebuy a creature or an enchantment in response to a removal spell, at the end of an opponent's turn, or in the middle of combat math, rather than tapping out and telegraphing the play a turn early. The modal "one or both" structure stretches the value further: a single casting can reload both halves of a creature-and-enchantment engine at once, the kind of double-dip green usually charges full retail for twice. The tradeoff is a narrow reach: only creature and enchantment cards, only from your own graveyard, at a three-mana price. That makes it a spell for decks stocked with things worth reclaiming, not a generic answer. It is a targeted refuel, built for grinding attrition matchups where clawing back a threat and an enchantment on the opponent's turn buys more than the card it spends.
