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Moxonomy

Seascape Aerialist

Creature — Merfolk Wizard Ally4 generic manaBlue mana

Evasion is the rarest thing a wide tribal board can buy, and this Merfolk Wizard sells it on a chained trigger: every Ally that arrives, including itself, can lift the whole team off the ground for a single attack. That turns a horde of grounded bodies into something that flies over a stalled ground war, which is precisely the spot where go-wide tribal decks otherwise get stuck. The buff expires at the end of the turn, so the card rewards dumping your hand into play the turn you mean to swing rather than holding flyers back to block. At its printed cost the 2/3 body is barely a footnote; the rate is paying for the trigger, and the trigger is only worth what the surrounding Ally count makes it. In a deck thin on tribal creatures it does almost nothing, which is the honest edge of the design: it pays off an investment you must already have made. The evasion is real but not total (reach and opposing flyers still wall a swarm), so where the Allies come fast and the enters-the-battlefield triggers stack up, what matters is timing, not redundancy: one well-placed trigger before combat sends an entire board over the top of a defense built to hold the dirt.

Seascape Aerialist (zen)
ZEN · #64uncommon
Pricing
Normal: $0.36
Foil: $0.99
Oracle Text

Rules text

Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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