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Moxonomy

Searslicer Goblin

Creature — Goblin Warrior1 generic manaRed mana

Raid usually resolves as a one-shot: attack, cash the trigger, move on. This design reworks the mechanic into a recurring engine by hanging the check on a phase that returns every turn. Once combat ends, the game asks only whether an attack happened, not whether this particular Goblin joined it. So the disposable creatures charge in, the factory stays home, and the token still arrives as long as combat occurred somewhere on the team. That decoupling of risk from payoff is the whole trick: the fragile 2/1 never has to expose itself to collect. It reframes what a two-drop is worth, from a body that swings for two into a token node that pays rent every turn the board can profitably attack. The friction is timing. Because the token lands after combat rather than before it, this turn's Goblin never joins this turn's attack; the engine always builds toward the next board rather than the current one. And it goes cold the moment the ground clogs and nothing can swing, since a checked-but-unmet raid condition produces nothing at all. What lands here is a common-rarity token producer built for go-wide red aggro, where the individual 1/1s matter less than the anthem effects and sacrifice outlets waiting to consume the steady drip they provide.

Searslicer Goblin (fdn)
FDN · #93rare
Pricing
Normal: $0.91
Foil: $1.09
Oracle Text

Rules text

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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