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Moxonomy

Searing Light

InstantWhite mana

Two conditions stack here, and they point at the same prey. The creature has to be in combat, attacking or blocking, and its power has to be 2 or less: together they aim the card squarely at the small, fast threats that race white and the chump blockers that try to slow white's own advance. As a one-mana instant, it answers them at the precise moment they commit, after the attack is declared but before damage, so a defender gets removal that doubles as a combat trick and an attacker gets to clear a blocker mid-swing. What it cannot touch is the thing white most wants help against: a large creature sitting back untapped and uncommitted never enters the window. That is the trade the cheap rate buys. This belongs to white's long-running template of conditional efficiency, the same logic behind removal that only reaches attackers or blockers rather than anything on the board. The power ceiling denies it a clean kill on real threats; the combat requirement denies it proactive use against a passive board. What is left is a tightly scoped tempo answer for a deck already winning the ground war and needing only to punch one hole through it.

Searing Light (plst)
PLST · #OGW-33common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Destroy target attacking or blocking creature with power 2 or less.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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