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Moxonomy

Searing Barb

Sorcery2 generic manaRed mana

Two damage split from a body's ability to block is the interesting half of this card, not the third one it grinds out. The removal profile is deliberately soft: two damage kills the small stuff outright, but against anything larger it becomes a Falter effect for a single attacker, stripping a blocker out of one combat step while leaving it alive. That makes the card a tempo tool dressed as removal, one that reads best on a turn you already have a board and want a lane cleared. The Incubate rider is the sweetener that keeps a sorcery that might otherwise cost you a card from feeling like a one-for-one down: it banks a body you can flip later for two mana, so the spell always leaves something behind even when the damage is aimed at a face rather than a creature. The design tension is in that word "later." An Incubator token is a payment plan, not a creature; it costs mana to transform and arrives as a 1/1 once it does, which means the second body is genuine value but arrives on a delay, and the two-damage-plus-Falter mode is what you buy at rate. Read it as a piece of red interaction that wants to be cast while you are ahead, where clearing a blocker and stashing a future attacker both push the same axis.

Searing Barb (mom)
MOM · #163common
Pricing
Normal: $0.12
Foil: $0.09
Oracle Text

Rules text

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2 generic mana: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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