Searing Barb
Two damage split from a body's ability to block is the interesting half of this card, not the third one it grinds out. The removal profile is deliberately soft: two damage kills the small stuff outright, but against anything larger it becomes a Falter effect for a single attacker, stripping a blocker out of one combat step while leaving it alive. That makes the card a tempo tool dressed as removal, one that reads best on a turn you already have a board and want a lane cleared. The Incubate rider is the sweetener that keeps a sorcery that might otherwise cost you a card from feeling like a one-for-one down: it banks a body you can flip later for two mana, so the spell always leaves something behind even when the damage is aimed at a face rather than a creature. The design tension is in that word "later." An Incubator token is a payment plan, not a creature; it costs mana to transform and arrives as a 1/1 once it does, which means the second body is genuine value but arrives on a delay, and the two-damage-plus-Falter mode is what you buy at rate. Read it as a piece of red interaction that wants to be cast while you are ahead, where clearing a blocker and stashing a future attacker both push the same axis.
