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Moxonomy

Searchlight Geist

Creature — Spirit2 generic manaBlack mana

An evasive 2/1 with a deterrent bolted on: the body is fragile enough to die to incidental removal, but the activated ability rewrites how an opponent has to handle it in the air. Sink 3 generic manaBlack mana and the flier gains deathtouch for the turn, so any creature that trades blows with it dies regardless of size. On defense, that turns the spirit into a one-card answer to anything flying over the top: a 6/6 angel that swings into a deathtouch blocker dies for its trouble. On the attack, the threat is positional rather than blunt, since flying already limits who can stop it; the deathtouch makes the few creatures that can block think twice about doing so. The arithmetic is the constraint. The activation costs more than the spell did to cast, so this is a late-game mana sink rather than an early tempo play, and the slim toughness usually means it has to survive a turn before the ability ever pays off. What it sells is a way to convert surplus mana into a repeatable combat threat that scales as the game goes long: a creature whose menace changes the moment the controller can hold 3 generic manaBlack mana open. The template is a familiar one: cheap evasive bodies whose printed stats undersell them, banking mana toward an upgrade rather than spending everything the turn they land.

Searchlight Geist (avr)
AVR · #119common
Pricing
Normal: $0.06
Foil: $0.23
Oracle Text

Rules text

Flying 3 generic manaBlack mana: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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