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Search for Dagger

Enchantment1 generic manaWhite mana

Command-zone payoffs live and die on how reliably they read your general, and this one hooks into the two events every deck can count on: the commander entering and the commander attacking. That doubled trigger matters because it fires whether your general is anchored to the board or ping-ponging through the command zone. The dig is narrow by design. It only pulls a legendary creature out of the top six, which rewards a deck already saturated with legends and treats the empty look as tolerable rather than punishing. The random-bottoming clause is the quiet tax: the cards you leave behind get scattered, not sculpted, so you are buying a filtered peek at your legends and nothing more. This is white doing card advantage inside its color's usual guardrails: not raw draw, but a restricted, conditional look that only converts if you have built toward legendary density. Functionally it sits closer to a recurring tutor-lite than a one-shot burst of gas, restocking a hand of characters each time the commander re-enters or swings, and its ceiling scales directly with how many legends you are willing to run.

Search for Dagger (fic)
FIC · #459rare
Pricing
Normal: $4.23
Foil: $2.11
Oracle Text

Rules text

Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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