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Moxonomy

Seam Rip

EnchantmentWhite mana

White has always had cheap, temporary removal built on the enters-and-leaves loop that Journey to Nowhere pioneered: exile a threat, tie its return to the enchantment's survival. The wrinkle here is the mana-value cap. Where broader O-Rings in this mold can grab anything nonland, this one only touches permanents of value two or less, which narrows it from a catch-all answer to a targeted early-curve interdiction tool. That restriction is the price of the single white mana: it lands on the small end of the board (mana dorks, aggressive one- and two-drops, cheap utility creatures and artifacts) and cannot pretend to be a clean answer to the four-drop that actually threatens to end the game. The temporary nature cuts both ways, as it does across the whole enchantment-removal family: destroy the enchantment and the exiled permanent returns, which turns it into a liability against decks that can trade for enchantments or blink their own board back. As an enchantment rather than an instant, it also opens itself to interaction white's older instant-speed exile never faced, sitting on the battlefield as a permanent that can be answered on the opponent's terms. It is a piece built for tempo against small, early threats, priced accordingly, and honest about the range it cannot reach.

Seam Rip (eoe)
EOE · #34uncommon
Pricing
Normal: $0.36
Foil: $0.54
Oracle Text

Rules text

When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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