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Moxonomy

Seal of Fire

EnchantmentRed mana

The structural trick here is splitting a Shock into two phases. Pay the mana up front, leave the enchantment on the battlefield, and the damage becomes a free action later rather than a mana-tax decision in the heat of a turn. That timing shift is the whole appeal: you can tap out for a threat and still threaten removal, a tempo profile no instant matches, because the activation costs nothing once the Seal is down. The target stays open until you crack it, so you commit to nothing and the two damage can land on a creature, a planeswalker, or a face. The drawback is exposure. The threat goes public the instant the enchantment resolves, and a careful opponent will see it sitting there, play around two damage, and sequence so the sacrifice does as little as possible. You trade the open-mana tell for a different tell: a permanent that announces exactly what it will eventually do. The frame has resurfaced across eras whenever designers want burn that dodges the held-up-mana read, and this remains the cleanest version of the idea: a permanent whose only reason to exist is to become a burn spell once you decide to spend it.

Seal of Fire (dis)
DIS · #71common
Pricing
Normal: $0.22
Foil: $5.30
Oracle Text

Rules text

Sacrifice this enchantment: It deals 2 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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