Skip to content
Moxonomy

Sea Troll

Creature — Troll2 generic manaBlue mana

A regeneration ability gated behind the most implausible condition in the game: this troll only shrugs off death if it spent the turn in combat with a blue creature, specifically. Trolls regenerate; that part is genre-standard, the same self-healing that defines the creature type from Sedge Troll onward. The constraint is the design joke. Blue is the color least likely to field a creature worth blocking or blocking with, and you control your own side, so the regeneration is only reliably "on" in a blue mirror where both pilots happen to be running troll-blockers. The clause behaves more like a flavor gesture than a balancing valve, a holdover from an era still feeling out how much friction an ability could carry before it stopped being an ability at all. The 2/1 body underneath is fragile enough that regeneration would matter if you could ever turn it on, which is the whole trap: the clause that makes the troll survivable is the clause you can almost never satisfy. It is a fossil of mid-90s set design, when conditional text was sometimes written for color-pie poetry rather than playability, and the condition swallowed the card whole.

Sea Troll (hml)
HML · #39uncommon
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

Blue mana: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close