Sea Legs
A one-mana Aura that reads as two cards stapled together by a tribal hinge: cast it on a Pirate and it is a flash toughness pump, cast it on a non-Pirate and it is a flash debuff that shaves two power. The split is the whole design idea, a way to give a tribal payoff genuine flexibility without printing two separate commons. Most lord-adjacent effects only point one direction, buffing your team; this one weaponizes its own tribal check, punishing anything that fails to be a Pirate. Flash is what makes both halves matter at the table: as a combat trick it can shore up a blocker's toughness mid-combat or quietly turn a 2/2 attacker into a 0/2 before damage. The math is asymmetric on purpose, +0/+2 versus -2/-0, so it never reads as pure removal and never trades cleanly with a creature; it nudges combat rather than deciding it. As a piece of tribal-Aura design it is unusually honest about what an Aura at this rate should be: small, conditional, and entirely dependent on whether the creature it lands on carries the right subtype.
