Skip to content
Moxonomy

Sea Legs

Enchantment — AuraBlue mana

A one-mana Aura that reads as two cards stapled together by a tribal hinge: cast it on a Pirate and it is a flash toughness pump, cast it on a non-Pirate and it is a flash debuff that shaves two power. The split is the whole design idea, a way to give a tribal payoff genuine flexibility without printing two separate commons. Most lord-adjacent effects only point one direction, buffing your team; this one weaponizes its own tribal check, punishing anything that fails to be a Pirate. Flash is what makes both halves matter at the table: as a combat trick it can shore up a blocker's toughness mid-combat or quietly turn a 2/2 attacker into a 0/2 before damage. The math is asymmetric on purpose, +0/+2 versus -2/-0, so it never reads as pure removal and never trades cleanly with a creature; it nudges combat rather than deciding it. As a piece of tribal-Aura design it is unusually honest about what an Aura at this rate should be: small, conditional, and entirely dependent on whether the creature it lands on carries the right subtype.

Sea Legs (rix)
RIX · #50common
Pricing
Normal: $0.06
Foil: $0.38
Oracle Text

Rules text

Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close