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Moxonomy

Sea God's Scorn

Sorcery4 generic manaBlue manaBlue mana

Six mana to return three creatures and/or enchantments to their owners' hands is not a rate anyone pays to reload; it is a rate you pay when three things need to leave at once and nothing cheaper will move all of them. Sorcery-speed bounce has always been the poor cousin of removal: it does not kill, and it returns the cards to be recast. But the ceiling scales with what the opponent has committed. Against a wide board the cap of three is what dulls it, not the target types (creature tokens are creatures, and bouncing them clears them for good); against a deck that has landed three expensive, hard-to-cast threats or auras, returning all three forces every one of them back through its casting cost again, and a turn spent recasting is a turn not spent attacking. The "up to three" clause keeps it live when the board is thin, flexing down to a single-target tempo play when that is all there is. Folding enchantments into the target set is the quietly significant part: blue rarely gets clean answers to enchantments, so a spell that can peel two bodies and a problem aura off in one motion covers a gap most mono-blue removal cannot. It reads as a control deck's insurance policy, expensive on purpose, priced so the three-for-one is a swing you earn by waiting rather than a tempo tool you deploy on curve.

Sea God's Scorn (thb)
THB · #63uncommon
Pricing
Normal: $0.06
Foil: $0.47
Oracle Text

Rules text

Return up to three target creatures and/or enchantments to their owners' hands.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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