Sea Gate Colossus
Party is a scaling mechanic dressed as a discount, and this is the cost-reduction payoff that makes assembling all four classes worth the trouble. The printed seven is a ceiling nobody expects to pay: with a full party in play, the golem lands for three, an outsized body arriving well ahead of schedule. The 7/5 line is the tell. That much power at a real discount is only supposed to happen when the deckbuilding work is done, and the five toughness deliberately keeps it inside conventional removal range so the reward has a soft ceiling. The reduction is worth reading closely because maxing it demands four separate bodies, one for each class role: a single creature counts for only one slot, even a Rogue Wizard or a Changeling, so the biggest discount is a genuine four-creature commitment rather than a clever type-stacking trick. That is the discipline the mechanic is built on. The Colossus is the capstone of the pyramid, turning a board of small class-typed creatures into a fast, cheap threat, but it pays out only once the whole checklist is already assembled. It asks the deck to earn the count first and rewards it second, which is exactly the right shape for a mechanic that wants players tracking creature types rather than a curve.
