Sea Gate Banneret
The classic mana-sink body: a one-drop whose only real contribution happens once the game has stretched long enough that you have five extra mana sitting idle. Early, the 1/2 is a warm blocker holding a low white curve together; late, the pump gives a wide board something to convert surplus mana into, a repeatable team-wide +1/+1 for whenever the draws dry up. The trouble is the price. Five mana for a temporary anthem is a rate that has been sliding backward for a long time: the effects that once justified a slot like this now arrive stapled to bodies that swing the game harder, sooner. And the ability demands white specifically, so the pressure valve is not free to hold open. What is left is filler-grade by design, a Kor Warrior built to give an aggressive deck both a floor and a ceiling in one card: playable turn one, useful in the topdeck-war turns, without ever pretending to close a game on its own. It knows exactly what job it was cut for, which is more than a lot of curve-fillers can claim.
