Scythe of the Wretched
Most Equipment cares about the creature wearing it; this one cares about the creatures it kills. The trigger reads like a flavorful curiosity until you trace its logic: any creature your equipped attacker damages, then sees die that turn, comes back under your control with the Scythe already strapped to it. Combat alone makes this feel like it never stops. Block, trade, and the blocker you killed is now your blocker, swinging with a +2/+2 buff and the same death-stealing rider, ready to harvest the next thing it touches. It is theft and animation fused into a single combat event, and the chain only breaks when nothing dies. The buried elegance is that the damage source has to be the equipped creature, so the Scythe migrates down a kill-chain, hopping from corpse to corpse like a relay baton. The Equip cost is the brake: re-equipping by hand is expensive enough that you are meant to let the trigger do the moving for you, which inverts the usual Equipment economy where you pay to relocate gear at will. Plenty of early Equipment was about raw stat-stacking; this one turned the graveyard into a recruiting office through the combat step, and few reanimation engines have ever been stranger to find stapled to a +2/+2.
