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Moxonomy

Scute Swarm

Creature — Insect2 generic manaGreen mana

The sixth land is the switch. Below it, this is a modest token engine, spitting out a 1/1 Insect per drop; at six lands the ability flips from making tokens to copying the whole creature, and every land after that doubles the board instead of adding to it. That single conditional carries the entire design, and it is doing something rules text rarely commits to: geometric growth. Cross the threshold with two Scute Swarms in play and a land makes two more; the next land makes four; a fetchland or an extra land drop compounds it mid-turn. The 1/1 body is deliberately inert, because the card is not asking to attack for value: it is asking you to keep resolving lands until the token count stops being countable. What holds it down is the same thing that powers it: it needs lands, in volume and in sequence, so a stalled draw leaves a lone Insect doing nothing while a flooded one wins on its own. That tension between the worst topdeck in the deck and "the game is over now" lives entirely in whether the sixth land arrives. It is a rare instance of a common-sized creature whose ceiling is genuinely uncapped, held down only by how many lands one player can physically put onto the battlefield.

Scute Swarm (sld)
SLD · #7048rare
Pricing
Normal: $19.36
Foil:
Oracle Text

Rules text

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

10 sets
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