Scurry of Gremlins
Two Gremlin tokens arrive alongside a burst of stored fuel, and the size of that burst scales with how crowded your board already is: the enters trigger banks energy equal to your full creature count, so a wide board turns a single enchantment into a deep reservoir. The payoff it feeds is a repeatable anthem rather than a one-shot, granting +1/+0 and haste to the whole team for four energy. Haste is the operative word: fresh tokens attack the turn they land, and a swarm that had stalled against a stabilized opponent becomes a lethal alpha strike the moment you can afford the activation. The four-energy price is the governor, since you cannot pump every turn indefinitely; it rewards holding the reservoir until the swing that ends the game rather than draining it on curve. The design's real reach is that the energy it produces is fungible with every other source in the deck, so a go-wide Boros shell can point it at this anthem or fold it into a larger economy of energy sinks. What sets it apart from an ordinary token-maker is that dual function: it seeds a board, mints its own gas, and then spends that gas at instant speed on a haste swing, all from a single enchantment slot that keeps paying after it resolves.

