Scrounging Bandar
A 0/0 that walks in carrying its own two counters is a battery first and a creature second. The body is incidental: park both counters at home and you have a 2/2 that does nothing in combat it could not have done as a plain bear, but the point was never to attack with it. Each upkeep the trigger offers to drain the shell, shipping any number of +1/+1 counters wholesale onto whatever creature wants them more. That answers both halves of the central counters-matter problem at once: how to generate a movable pool of counters cheaply, and how to relocate them onto a payoff. Then it keeps doing it, the counters sliding back on through proliferate or some other source and out again the following turn. The timing is what bounds the effect. The migration fires automatically at the start of your turn, during your upkeep, so you cannot bank the counters as a response to removal or hold them for combat; the relocation is committed early and telegraphed, before you have even drawn for the turn. What makes it more durable than a one-shot counter-doubler is that it is repeatable and free: no mana, no sacrifice, just an annual handoff that turns a fragile chassis into a renewable counter pump for outlast boards, graft synergies, and anything that rewards stacking counters in one place before swinging. It is green stating plainly that +1/+1 counters are a fungible currency, not a fixed buff.



