Scrollshift
White's blink instants have always come with a fee: you spend a card to reset a permanent's entry effect or shield it from removal, and you end the turn one resource lighter. This one waives that cost. The exile-and-return package is the same protection-and-reset white has offered since the earliest flicker effects, but the trailing draw refills the hand rather than depleting it, and that single line rewrites what the spell is for. Because the return is immediate rather than delayed to end of turn, this is no way to smuggle a creature past a wrath; the permanent is back on the battlefield before the sweeper resolves. What it buys at instant speed is a fizzle on targeted removal (exile the creature in response and the spell loses its target), a fresh arrival trigger off a body like Blade Splicer, or a counter reset on your own artifact or enchantment. The load-bearing clause is "up to one target." With nothing worth blinking, the spell simply cantrips, so a hand-clogged draw becomes a clean card swap rather than a dead slot. That floor is the difference from the protective instants that came before, which forced a choice between holding up defense for a specific creature and keeping the slot live for anything else. Here the flexibility and the protection ride together in one white instant, and the cantrip guarantees neither goes to waste.
