Scroll of Fate
Manifest, before this artifact, was a top-of-library gamble: you flipped up whatever your deck handed you, and turned the face-down 2/2 face up only if it happened to be a creature. Pulling the material from your hand instead changes the mechanic entirely, from a random-value trigger into a deliberate laundering tool that repeats every turn. The 2/2 face-down body is the covering layer, and everything worth doing lives in what you choose to bury under it. A creature hidden this way can be turned face up at any time for its mana cost, and because that turn-up is a special action rather than casting a spell, it does not use the stack and cannot be answered by removal held for the moment you commit. Anything else (a land, an instant, a sorcery, any card with no mana cost or no way to normally hit the battlefield) becomes a 2/2 that simply exists, since the face-up clause only applies to creature cards. That is where the card earns its keep: it places objects onto the battlefield that were never meant to be creatures and leaves them there as bodies or sacrifice fodder, their true identity concealed until you decide otherwise. One-shot manifest effects give you the trick once; a tap ability that never expires turns concealment into a recurring resource, an engine you feed each turn instead of spending in a single burst.


