Scriv, the Obligator
The Aura you hang on an opponent's creature is not a curse so much as a redirection of aggression. Contract enchants an opponent's creature and gives its controller a choice they never wanted: swing at someone else for a +2/+0 bonus, or swing at you and bleed for it. In a multiplayer game that reads as a diplomatic weapon, a way to point another player's board across the table and tax any attack that comes back your way. The effect borrows the psychology of goad without the compulsion: nobody is forced to attack, but the creature's owner is nudged, turn after turn, toward becoming someone else's problem. The 2/3 flying deathtouch body is the enforcement mechanism. Deathtouch on a flyer means it trades up against anything that decides to come for it directly, so the two-life drain is not the only cost of ignoring the contract. What makes the engine repeat is that the token comes on both the enter and the attack trigger, so a version that keeps swinging keeps papering the table with obligations, spreading contracts across multiple opponents until every combat step routes life loss or bonus damage away from you. It is a political value piece built for a table of three or more, where the ability to editorialize who attacks whom is worth more than a clean 2/3's rate.
