Scrib Nibblers
The whole engine here turns on a quiet word: untap. A tap ability that exiles one card off the top of a library and incidentally gains a life is a slow drip, an effect that ages out of any game it tries to win on its own. The landfall trigger is what changes the math. Every land that enters can ready the rat again, so in a deck pouring out fetchlands, extra-land effects, or any density of cheap lands per turn, a single tap stretches into three or four exiles across a turn cycle. The body stays a fragile 1/1; nothing about the rate pretends otherwise. What it offers instead is a repeatable activation tied to a resource you were already spending, which is the design move that separates the landfall-era untappers from plain mill creatures: the tempo cost of activating is folded into a land drop you would make anyway. Because the ability targets any player, it works as an attrition piece, peeling cards off an opponent's library, or pointed inward as a slow life engine, since each of your own lands exiled this way buys a point. A modest creature whose ceiling is gated entirely by how often you can put lands onto the battlefield, and a tidy demonstration that landfall was never only about explosive payoffs: it could also be a metronome.
