Screeching Drake
Looting on a body usually pays for itself twice: once when the creature lands, again when the filtering smooths your draws. This one keeps the bargain modest. The 2/2 flying frame is unremarkable on rate, and the enters-the-battlefield clause is a one-sided loot (draw a card, then discard one) that nets you no extra cards, only a swap. What that buys is a small evasive blocker stapled to a single quality filter, the kind of effect that turns a late-game land into something useful or pitches a creature you would rather reanimate than hardcast. It comes from the era when introductory sets taught new players with stripped-down templating, and the loot trigger here is about as gentle a version of card selection as the mechanic gets: no tempo cost, no graveyard payoff written on the card, just a clean exchange wrapped around a flier. The design carries weight only when the deck around it wants things in the graveyard or wants to dig toward a specific card; on its own it is a serviceable body that replaces nothing it draws.

