Screeching Buzzard
Death triggers that punish the hand are a quietly aggressive corner of black design: they convert a creature already headed for the graveyard into a delayed Mind Rot installment. Trading this flier in combat, chump-blocking with it, or feeding it to a sacrifice effect all close the loop the same way: each opponent pitches a card, and the body served as an evasive clock while it lived. What undercuts the plan is that the payoff is gated on death and on the opponent's choice. You pay four mana for a flier whose attached value fires once, when the creature dies, so the return is back-loaded and partly at the mercy of how the opponent plays around it. Someone who simply declines to block or trade can strand the trigger indefinitely. And the discard belongs to the opponent: they shed their least useful card, which makes the tax real but rarely surgical. A creature that wants to die, sitting in a deck whose other cards want it alive, pulls against itself enough that building a hand-attack plan around it never quite cooperates. It reads best as grindy attrition filler: pressure in the air while it lives, a parting cost on the way out, rather than the engine you assemble a discard strategy on.

