Screams of the Damned
Black has always wanted a way to turn a stocked graveyard into reach, and this enchantment is one of the more literal attempts: every activation feeds a card from your bin into a damage tick that hits everything on the board and both players for one. The price is two mana and one exiled card per ping, which sets a hard ceiling on the engine. You cannot drain faster than you can fill the yard, and the cards you spend are gone, so the machine eats its own fuel. Because the one damage lands symmetrically, you bleed alongside the table, which means the math only tilts in your favor inside a build that overstocks its graveyard and runs on disposable bodies and self-mill rather than one that hoards the yard for power. That puts it at odds with the threshold-style decks of its era, which wanted a full bin and would not happily empty it for a slow drip of damage; this card belongs to grindier, sacrifice-heavy shells that treat the graveyard as ammunition. The spiritual relatives are black's other repeatable damage enchantments, but few of them tie their output so directly to how deep you can dig the bin before you run dry. The result reads less like a finisher and more like attrition with a fuse: creature control and incidental burn welded together, scaling exactly as far as your graveyard and your own life total will carry it.
