Screamreach Brawler
Dash exists to solve a specific problem with this body: a 2/3 for is a fine defensive blocker and an unexciting attacker, the kind of midcurve creature an aggressive deck has no patience for. The dash cost rewires it. Paid for
, the same creature arrives with haste, swings for two immediately, and bounces back to hand at end of turn before it can be answered at sorcery speed or chump-traded on the following turn. That return clause is the mechanic's whole bargain: you trade permanence for tempo and recursion, redeploying the same body across multiple turns and dodging removal that has to wait for your end step or their own. The choice stays live every turn. When the board favors aggression, you dash and poke; when you need a wall, you cast it the slow way and keep it as a 2/3 blocker. The 2/3 split is what makes the dash version worth the effort: three toughness survives the small burn and one-power blockers that would otherwise pick off a recurring two-power attacker for free, so it actually connects rather than getting eaten on the way in. It is a clean, common-rarity expression of what dash is for, giving a low-rarity aggressive deck a creature that refuses to sit still.

